The sound really serves to enhance every aspect of the game it's so good that an actual soundtrack isn't used throughout most of Undying, though at the key instances when that game's symphonic music does cue in, it's well suited to the particular scene. When you connect with a ferocious strike from the powerful melee weapon you find later on, you'll actually hear the sickening sound of flesh being torn, followed by blood spilling to the ground. The various weapons in the game also sound great: You can hear each round quickly being loaded into your trusty revolver, which lets out a very loud bang each time it unloads a chamber. Meanwhile, you'll hear dangerous creatures lurking in the darkness. For instance, in the greenhouse, suddenly the sound of the rain becomes almost deafening as it hammers the glass canopy high overhead. As you explore the mansion, you might hear the dull roar of a thunderstorm outside of the building, and the effect will change depending on where you are. It's true that some of the voice acting can seem a bit forced, but, more importantly, the atmospheric and environmental sounds used throughout the game are varied, realistic, and extremely effective. Simply put, the sound in Undying is phenomenal. Though Undying looks excellent, its use of sound is what really makes the game seem to come alive. You'll also face off against some more-conventional foes, such as a band of wicked pirates-but these too are exciting to fight, because of their lifelike movements and their variety of attacks. They're fluidly animated, armed with razorlike claws and teeth, and look more frightening and ferocious the closer they get-and most every one of them will do its worst to get as close as possible, all the better to put a quick and painful end to Galloway's life. In addition, the various supernatural creatures that Galloway faces during his dangerous mission also look very good.
These fully articulated 3D characters look realistic, but they are also memorably stylized. Galloway, Jeremiah, and his two brothers and two sisters all look great. Covenant fears his family bears an evil curse and that his four siblings have already fallen victim to it, and he summons Galloway to investigate the matter. You play as Patrick Galloway, an explorer and occultist who owes his life to an ailing man named Jeremiah Covenant, the owner of the mansion. Other aspects of Undying, such as its characters and special effects, look nearly as good.
In general, the scenery in Undying looks so good that you'll enjoy simply being in it and taking it in. And when you venture outside the confines of the mansion, you'll be equally impressed. As you explore the darker recesses of the mansion, you'll be struck by just how effectively the game manages to portray these foreboding areas. The colored lighting in the game is subtle and realistic, while the shadows cast by objects and characters are equally well done. In particular, besides the architecture itself, the game's lighting and shadow effects are what make Undying look so convincing.
The mansion itself is filled with flickering torchlight and ominous shadows, thick wooden doors, ornate decorations, spiraling stairways, and, of course, many hidden dangers. The game uses the powerful Unreal 3D graphics engine to render its strikingly detailed locations and realistic-looking characters. It's a rich, colorful, and often beautiful setting. Most of Undying takes place in a huge, haunted mansion on the coast of Ireland during the 1920s. This ruined cathedral is one of the many impressive areas in Undying The entire game is very atmospheric and a lot of fun to play. That's because Undying has superb graphics, truly impressive sound effects, and fast-paced, enjoyable action sequences. It's true that Undying doesn't ship with the one feature that gave Doom its longevity-a multiplayer mode-but Undying does manage to evoke much of Doom's suspense and high intensity. Inspired by the work of a noted horror-fiction author, Clive Barker's Undying is a horror-themed first-person shooter-a straightforward-enough concept, and yet one that's never been executed as well as it was in id Software's revolutionary 1993 shooter, Doom. Occasionally you get to play the sort of game that makes you realize how long it's been since the last time you experienced anything quite so good.